Tile Map Layer Collisions stops pushing box

Godot Version

`4.4.1

Question

So I implemented a simple 2d project with pushing box player script but somehow it’s stopping the player and the box. I tested it on different OS Ubuntu and Windows 10. On the other hand StaticBody2D collision shape works without any issues with the same code. Could it be some godot tile map layer issue or am I doing something wrong. I followed the documentation with the setup. Any ideas?