Godot Version
4.7.2.stable
Question
I am trying to implement a simple line of sight system using a Pointlight2D set to substract ( I dont want it to actually light up the scene). But I have run into an issue that was supposedly fixed in 4.4 (according to github). In this screenshot you can see a Sprite with occluder set to counter clockwise (the tent in the top right) and a tilemap occluder with the exact same setup. Yet the Tilmap one simply ignores the occlusion mode. I don’t want self shadowing on my occluders.
The old 2 point lights trick doesnt really work here cause they arent set to add and will mess with the color of the shadow.
Considering the tilemap also seems to just use the Occlusion polygon I am very confused why it respects my settings when I add it standalone but not when it’s part of a tilemap.

