Godot Version
Godot 4.3
Question
I am making an rpg game with a quite large map but when I exceed about 250x250 tiles the editor starts to lag when I change scenes. I have considered chunking but I think it’s out of scope of my project because I would also have to load/unload mobs and chests. What is the max recommended tilemap size for a lagless game and is there any way to optimize the tilemap. (My tilemap has collision layers, occlusion layer, z-index and navigation layers)