Tilemap Shenanigans

Godot Version

4.7

Right now I am following this tutorial:

Make Tile Terrains for Platformers in Godot 4( 4.2.2) The creator is Paper Mouse Games

I am trying to make these two different parts of the terrain set physically touch each other.

In the tutorial, the way they did it is by using “layers

What is Godot 4.7’s version of “layers” If there is a different solution, please tell me!

“This is my first time using Godot in ages. So I’m a newbie again. Any help is great.”

TileMap was deprecated some time ago

Now you should use TileMapLayer

Basically each TileMapLayer node you create is a new layer