Godot Version
4.2
Question
Hi all, I am trying to figure out in the TileSet Terrains. When you’re painting bits onto your map. What is the purpose of the Center/Middle bit? I can’t seem to figure out what the difference is between turning it on vs off when matching sides, corners, or both. Is it for a more advanced system? Is it if you’re using multiple sets?
I don’t see it explained in the documentation section on tileset terrains either, and I can’t seem to figure out the difference with experimenting either.
I’m still playing around with tile sets and haven’t completely got my head around it but I think its because you can make edge tiles that will appear where you haven’t painted the terrain and this will appear if the middle dot is not selected.
Here is a pdf from an archived PR that goes into a lot more detail than the current Godot docs. Information about the center bit is in the first section, “Understanding how terrains work”.
Just posting here to thank you for that and to ask why isn’t this info into the official documentation? Would the Godot team accept a PR to the docs where this information is cleaned up and able to be put on the terrain chapter of the docs?