Transfer Blender material to Godot

Godot Version

4.7

Question

I am currently trying to import a character model into Godot. I followed along a tutorials series online to get the desired material. Now when importing the material into Godot it doesn't transfer the material data.

Is there a workaround to achieve the same results?

Thanks in advance for the responses!

Was the tutorial for an export to Godot?
AFAIK some of your nodes are not converted / exported.
Read more about the supported material setup here:

For all other features you have to rebuild your material as a shader in Godot.