Transitioning WorldEnivronment's Color Correction

Godot Version

4.3

Question

I’m trying to create a day and night cycle, and I can’t figure out how to transition from one 3dlut to another. I’ve been searching for quite a while now but there’s no information on the documentation on how I can implement this. Any pointers that would lead me into the right direction?

I usually just tween the values.

can you tell me how I can achieve this with a 3dlut?

I tried it with this

tween.tween_property(self, "environment:adjustment_color_correction", morning_noon_ct[0], 10)

And it didn’t transition smoothly, just instantly changes into that after 10seconds.