Godot Version
4.2.2
Question
Let’s say I have a first-person character and I can walk and rotate around. When I’m pressing Ctrl the mouse cursor appears and I can click on specific objects, get and change its properties, including reparenting.
I can’t figure out how to translate the object on my viewing plane. I want it to behave like Move Mode in 3D editor where when I’m dragging mouse while no particular gizmo axis is chosen.
I’m sure there is a way to do this, but I had no luck with it so far?