Godot Version
4.4.1.stable
Question
Im making a 3D game and I wanted to add a pixelation effect to the players camera and I couldnt figure out how to do it without using viewports (When I first tried it, it messed up a lot of gui and I couldnt keep it consistent).
I found a tutorial video (https://www.youtube.com/watch?v=nw3vDgwfZbQ) and I did it the same way as the creator did which is placing a QuadMesh in front of the Camera node and applying a shader onto it.
Then I tried it out in-game and I noticed that all meshes that had transparency turned on just vanished from the players view, Im new to shaders and I really dont know how to do it differently, or to at least make the transparent meshes actually show up.
This is the shader I used 3D Pixelation - Godot Shaders