Godot Version
4.3
Question
Hi!
I’m struggling to get _GetConfigurationWarnings() and UpdateConfigurationWarnings() working in a script of mine. There’s a GDScript example in the docs but I’m not sure how to get that working in c#.
Is this on the right track? With UpdateConfigurationWarnings to trigger the update?
public override string[] _GetConfigurationWarnings()
{
GD.Print("Configuration warnings for - "+this.Name);
string[] warnings = new string[] { };
warnings.Append("Warning");
return warnings;
return base._GetConfigurationWarnings();
}
Any help would be great,
Thanks,
Pete