Trying to get everyone's ping in ms but I don't know how to do it

Godot Version

Godot 4.4.1

Question

I am currently working on a p2p multiplayer game, and I am trying to get everyone’s ping on screen, I use get_statistic(ENetPacketPeer.PEER_LAST_ROUND_TRIP_TIME) from ENetPacketPeer
But there’s one problem, currently I store player’s ENetPacketPeer to an autoload script when he joined the game, but these is no way a rpc function can get that. I am wondering if I can get someone’s ENetPacketPeer with the peer id. Or Is there a better solution to display everyone’s ping on screen?