Godot Version
4.3
Question
I have two scenes, object1 and object2. The goal is for object1 to turn into object2 when clicked by creating object2 as a sibling and then deleting itself. and vice versa.
This works fine for object1 but when object2 is clicked, the game imediately crashes stating there being a problem with the line that decides it’s position despite having (seemingly) identical code to object1.
