Godot Version
4.2.2
Question
Hi team!
I’m trying to create a Particle System that draws from a sprite sheet to randomise the look of each particle.
I gather I need to use a Texture2DArray and have imported my sheet as such - it seems to work fine in the inspector, but cannot be added via the Shader node.
When manually searching for the file, I get the below error:
I’ve tried re-importing as Uncompressed, and Lossless, but it still identifies as CompressedTextureLayered, and errors in the same way.
I’m expecting I’ve missed something obvious, any guidance or tips greatly appreciated!