Trying to use a TextureArray as source for Particle System

Godot Version

4.2.2

Question

Hi team!

I’m trying to create a Particle System that draws from a sprite sheet to randomise the look of each particle.

I gather I need to use a Texture2DArray and have imported my sheet as such - it seems to work fine in the inspector, but cannot be added via the Shader node.

When manually searching for the file, I get the below error:

I’ve tried re-importing as Uncompressed, and Lossless, but it still identifies as CompressedTextureLayered, and errors in the same way.

I’m expecting I’ve missed something obvious, any guidance or tips greatly appreciated!