Turn render 3d-to-2d-to-3d?

Godot Version

Godot 4.3

Question

So, I know this is a pretty weird question, but I’m making a game with a 3d environment, where I want all of the characters to be flattened 3d models. So basically, is there a way that I can take a 3d model, rendered a 2d canvas item, and project it back into 3d space? Any help would be appreciated!

You can render your model inside a subviewport, then assign that subviewport
as texture to a Sprite3D node.

Alright! Thank you so much!

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