Godot 3,4
Well turns out Compatibility Renderer can actually look really good after just some clicks. Here is how
- If you want global illumination included. You won’t believe how easy it actually is . Go ahead and a Reflection Probe and set it to always. Done SSR, Global Illumination checked, now there are some problem that is it is really bad for performance to do for the whole map. So, Just add it in the character scene make sure it covers all parts of it and extend it a little upwards and sideways too for jumps and stuff.
This is just really simple but I don’t see anyone use it. Anyways here’s a test I did with it.
And if you don’t need global illumination check this post I did while ago asking for more ways that are listed in this one.