I’m creating a tween for the variable angular_velocity.y, in a VehicleBody3D object, so naïvely I type :
tween.tween_property(self, “angular_velocity.y”, 0, 0.3)
And I get the following error :
E 0:00:01:0580 voiture.gd:202 @ _physics_process(): The tweened property “angular_velocity.y” does not exist in object
I could probably bypass this error by creating a value with angular_velocity.y = whatever, but I would then need to create a condition to only apply this while my tween is active, and it would become very complex for something that should be very easy.