Godot Version
4.2.1
Question
Hello, if I call queue_free on node that created tween, will it properly delete active tween automatically or queue_free will be holded until tween ends or tween become “hanging in air” with possibility to never end?
4.2.1
Hello, if I call queue_free on node that created tween, will it properly delete active tween automatically or queue_free will be holded until tween ends or tween become “hanging in air” with possibility to never end?
If you created the tween like this: my_node.create_tween()
then it’s bound to my_node
and it will be automatically killed when my_node
is freed.
If you create a tween like this: get_tree().create_tween()
then it’s not bound to any node and will not be killed automatically.
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