Hello godot forum : ) Heres my WIP 2D party arena shooter made with godot 4
It’s local-only multiplayer – I’m getting better at netcode but I doubt this game could be rewritten with netcode without a month or so of effort so I’ll probably do that after release as an experiment when I’m satisfied with content and the features. The codebase is SUPER messy as it’s my first project.
I’ve tried to keep the controls slimmed down as obviously I don’t want it to be hard to fit 2 people’s hands on the keyboard. Currently there is simple movement and jumping, walljumping and wallkicking, dashing with double tap and shooting and throwing of weapons. I am considering a new movement option though as it’s not really as deep and interesting as I’d like, although this would sacrifice controllability and add another keybind to the list for each player, if its not a combo thing. I’m open for suggestions ![]()
I don’t have much good footage right now as I’m on my secondary computer writing this but I’ll find some videos tomorrow afternoon to post probably. Or I’ll record new ones to explain stuff.
600th post with Showcase > In Development tag by the way, that’s cool.



