Godot Version
v4.3
Question
I am trying to make a chess program using Godot to learn more about the engine and gdscript as a language. I want to use 64-bit integers to represent different aspects of my chess board but signed integers throw problems when I try to use numbers that would go negative. Are there any alternate unsigned 64-bit data types? I do not care about the number in my case; I care more about where the 1s and 0s are in my int so that I can use them to manipulate and interpret the board. So if anyone knows how to use unsigned 64-bit ints or any alternate data type that can accomplish the same job, I would greatly appreciate your help.