Godot Version
v4.4.1.stable.steam [49a5bc7b6]
Question
I noticed that some settings are not implemented by the new Jolt physics engine yet. Such as all the joints with their damping, softness, and restitution. Because I used to use the Jolt engine as an addon in the same project, I was wondering if this is an issue caused by migrating the official Jolt engine or if it was that these settings just haven’t been implemented yet.
From the docs:
It is important to note that the built-in Jolt Physics module is considered not finished, experimental, and lacks feature parity with both Godot Physics and the Godot Jolt extension. Behavior may change as it is developed further. Please keep that in mind when choosing what to use for your project.
It also lists some notable differences on that same page.
So I’d assume what you’ve noticed are just settings not implemented yet.
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