Use spikes in Tilemap

Godot Version

4.3

Question

I have a spike with collision and sprite and code and stuff, and i want to have it in a tilemap so i can place it with not much work. does anybody know how tho?

please help, i really want this

The way that I’ve figured out how to do this is by giving spikes their own collision layer.
The spikes themselves won’t have a script that hurts the player, instead you would put it into the players script. You might want to look for the collisions through an area2d as a child.

Hope that helps!

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