Using Godot as a UI Lib

Godot Version

4.3

Question

I have my own C++ game engine which is something I've written on my own. I 'm currently looking for a HUD library, nothing to fancy just something that can handle basic types of UI elements and themes. Godot UI seems very suited to my needs and I was wondering if I can take it out somehow and load it into my engine. Does anyone have any experience in doing something like this or something similar?

It’s pretty heavily integrated into the scene structure of Godot, you would be ripping a lot apart, but it might be good inspiration.

Have you tried more easy to drop-in solutions like imgui or nuklear?

See also:

1 Like

Both of these options are designed for a more simplistic UI that provides the basic elements of UI. it needs some heavy lifting in order to make something that fits an end product. Also I would like to have flexibility as I have various projects with various demands. For context, I am not a solo developer, I am part of a company that already have existing clients and products.

These libs are good options, however they do not suit my needs.

This does seems like something I could use. I am using C++ no C# but I think I can work with this.
Thank you!