Using Godot with Visual Studio Code's Debugger

Godot Version

4.2.1

Question

Is it possible to debug Godot projects using Visual Studio Code’s debugger? It seems that the official plugin for VS Code and Godot is no longer maintained, and the docs do not explain the process of getting this to work.

It’s quite difficult to debug projects without a debugger, so I’d really like to somehow get this working.

Thank you!

I found out that the VS Studio Code Godot plugin is deprecated, so I disabled it. I was told that you should be able to debug with VS Code’s default features, but I’ve not been able to do so. Trying to run it gives me the error “No C# project is currently loaded. Please create a C# project in order to debug.,” even though I’ve got a csproj solution in my project.

I’m kind of at the end of my rope here so any help is appreciated.