Godot Version
4.2.1
Question
Hello all
using 4.2.1 stable for windows
in vc code i set up the project every thing is working fine and i able to execute the scene from vccode . problem is
i can’t hit the breakpoint when trying to debug
using godot-cpp 4.2 branch , and Godot 4.2.1 stable
this is my vccode configurations
{
"version": "0.2.0",
"configurations": [
{
"type": "lldb",
"request": "launch",
"preLaunchTask": "build",
"name": "Debug",
"program": "c:\\dev\\my\\godot\\Godot_v4.2.1-stable_win64.exe\\Godot_v4.2.1-stable_win64_console.exe",
"args": ["--path","c:\\dev\\my\\godot\\godotcpp\\test4\\demo"],
"cwd": "${workspaceFolder}"
}
]
}
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"type": "shell",
"command": "scons.exe -j4 target=template_debug debug_symbols=yes ",
}
]
}
scones command : scons.exe -j4 target=template_debug debug_symbols=yes

what im missing here ?