Using vscode can't debug the extension in windows c++

Godot Version

4.2.1

Question

Hello all
using 4.2.1 stable for windows
in vc code i set up the project every thing is working fine and i able to execute the scene from vccode . problem is
i can’t hit the breakpoint when trying to debug
using godot-cpp 4.2 branch , and Godot 4.2.1 stable
this is my vccode configurations

{   
    "version": "0.2.0",
    "configurations": [
        {
            "type": "lldb",
            "request": "launch",
            "preLaunchTask": "build",
            "name": "Debug",            
            "program": "c:\\dev\\my\\godot\\Godot_v4.2.1-stable_win64.exe\\Godot_v4.2.1-stable_win64_console.exe",
            "args": ["--path","c:\\dev\\my\\godot\\godotcpp\\test4\\demo"],
            "cwd": "${workspaceFolder}"
        }
    ]
}
{
     
    "version": "2.0.0",
    "tasks": [
        {
            "label": "build",
            "type": "shell",
            "command": "scons.exe -j4  target=template_debug  debug_symbols=yes ",
        }
    ]
}

scones command : scons.exe -j4 target=template_debug debug_symbols=yes


run

what im missing here ?