Godot Version
4.7 stable
Question
I’m working on a Portal clone and got the portals to stick on the wall correctly.
But everytime i run the game, i get an error that says: The axis Vector3 (0.0, 0.0, 0.0) must be normalized.
(var final_pos = transform.rotated(axis, alpha) is where the error occurs)
var original : Vector3 = global_transform.basis.y
var cosa := original.dot(new_normal)
var alpha := acos(cosa)
var axis : Vector3 = original.cross(new_normal).normalized()
var final_pos : Transform3D = global_transform.rotated(axis, alpha)
global_transform = final_pos
global_position = attach_point
var target_dir : Vector3 = attach_point - new_normal
if not global_position.is_equal_approx(target_dir):
look_at(target_dir, -Vector3.UP)
if new_normal == Vector3(0, 1, 0): rotation_degrees.x = 90
elif new_normal == Vector3(0, -1, 0): rotation_degrees.x = -90
Despite of the error. The game runs and the portal alignment code works just fine.
I couldn’t find a proper solution online, so does anyone know how to fix this?
Because the engine keeps spamming this error on my debugger and it lags my game.