VehicleBody3D: Wheels visually clipping into the ground

Godot Version

4.7.1

Question

I have a VehicleBody3D with wheels, but the wheels are visually slightly clipping into the ground. I tried moving them up but now the collision shape of the body of the vehicle is hugging the ground, which makes it unable to go at all. Any way to fix this?

I’m working on a car game, and I personally did not enjoy the VehicleBody3D. I recommend checking out this YT channel, he walks through everything in his car tutorial series. It’s not perfect, but it gave me a solid foundation: Octodemy YT channel