Godot Version
4.2.2
Question
I’m trying to add a little bit of vertex wobble while having real time lighting and it’s really messing up the lighting, I’ve tried working through it by trying out a couple different community made shaders to accomplish the PS1 wobble but to no avail, the shaders work as they should but they are not compatible with real time lighting.
Is there any way to solve this? Could the lighting and shadows be calculated with the ‘pre-wobble’ mesh and later add the wobble?
Thanks in advance