Godot Version
4.2.2
Question
Hello,
I’m using Godot for the first time, excuse my ignorance
When I tried to make vibration on Dualsense controls made for Playstation 5, I couldn’t do it.
First I used the code Input.start_joy_vibration(0,1,1,1,1,0)
.
Then I used Input.start_joy_vibration(0,1,1,1,1,1,1000)
in case the time is long and still no vibration.
I wonder if godot does not support vibration for ps5 handles? Or am I missing something.
Apart from that, can I change the led lights of the dualsense controller using godot?
What operating system are you using? I don’t have a Dualsense controller, so I can’t test it myself, but apparently they were issues under MacOS, see:
opened 07:36PM - 13 Dec 17 UTC
closed 04:16PM - 20 Feb 24 UTC
bug
confirmed
topic:input
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***Bugsquad note:** This issue has been confirmed several times already. … No need to confirm it further.*
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):** 1c0007b commit from master branch, Linux Mint Mate 18.2 x86_64
**Issue description:** (for example) `Input.start_joy_vibration(0, 0.5, 1, 5)` don't do anything. Tested with connected PS, XBox and Steam Constrollers.
*Bugsquad edit (keywords for easier searching): vibrate, gamepad, joystick*
Looks like it will be fixed in Godot 4.3, though.
I experienced the same issue in Godot 4.2.2 stable official and Win10.
DualShock4 (standard PS4 controller), DualSense (standard PS5 controller), both connected via USB, and Switch Pro Controller don’t work, they don’t rumble.
But instead my Xbox compatible controller (the Xbox One controller, connected via usb) works in the editor, it rumbles properly.