Vibration doesn't work for "Dualsense Controller"

Godot Version

4.2.2

Question

Hello,

I’m using Godot for the first time, excuse my ignorance :slight_smile:

When I tried to make vibration on Dualsense controls made for Playstation 5, I couldn’t do it.

First I used the code Input.start_joy_vibration(0,1,1,1,1,0).

Then I used Input.start_joy_vibration(0,1,1,1,1,1,1000) in case the time is long and still no vibration.

I wonder if godot does not support vibration for ps5 handles? Or am I missing something.

Apart from that, can I change the led lights of the dualsense controller using godot?

What operating system are you using? I don’t have a Dualsense controller, so I can’t test it myself, but apparently they were issues under MacOS, see:

Looks like it will be fixed in Godot 4.3, though.

I use windows 11 64 bit

I experienced the same issue in Godot 4.2.2 stable official and Win10.

DualShock4 (standard PS4 controller), DualSense (standard PS5 controller), both connected via USB, and Switch Pro Controller don’t work, they don’t rumble.

But instead my Xbox compatible controller (the Xbox One controller, connected via usb) works in the editor, it rumbles properly.