Godot Version
v4.3.stable.official [77dcf97d8]
Question
Hi, I’m new to Godot and I was experimenting on a new project that’s basically all UI elements, the UI is all made of pixel art, but it seems like the pixels are really tiny at a high resolution (1920x1080) coming from unity I could change the Pixel To Unit to get bigger pixels but I can’t in Godot.
Is changing the viewport width/height to a lower resolution and then overriding the resolution to something higher the best choice here?
I’m still trying to understand how sizing works in general in Godot, for example I don’t know how to stretch a child node resolution to the parent’s resolution size and if hard setting the resolution of UI objects is the way to go because I was working on 1920x1080 so if I want to change UI elements to a lower resolution I have to change every UI scene to match the new viewport.
Sorry for the long explanation!
Thank you 
As i understood u have a font that’s really small
if u have a font try changing “theme overrides - font sizes” to a bigger value
Its under the control in inspector 
My question is a bit hard to explain. What I’m trying to ask is:
I’m working in pixel art but every pixel is gonna look very small in high resolutions like 1920x1080, in unity I could change the pixel to unit to make it beefier looking. So I found the solution of changing the viewport resolution to 640x360 and then overriding the resolution to 1920x1080, but is this the best approach? Is it good to work at such low resolutions in godot? Because now I have to change all the UI window sizes to something that fits that low resolution so I’m going to use very low sizes because of it.
ok ill try to find more info. 
yes if you are gonna make a pixel art game that will be good.
also try to scale manually 
also if u can change the title to best approach so u can get more tips from people