Godot Version
4.5.2
Question
I know how to do this in GLSL in the shader code editor, but how would I transfer data in the visual editor?
For example lets say I take the model matrix data and perform a mathematical operation on it but I then want to use this information in the fragment function, in GLSL its pretty simple:
varying vec4 useful_data;
varying vec4 some_use
void vertex(){
useful_data = (MODEL_MATRIX * vec4(VERTEX,1.0)).xyz;
}
void fragment(){
some_use = normalize(useful_data)
}
But how do I pass this information around using the visual shader node system?
I can’t seem to find any output or parameter nodes that take an input to pass on/store data
