Godot Version 4.2 mono
Question
Hey all , sorry if its not directly related to the engine but to the IDE
i try to debug simple scene with vscode , this is my configuration file :
tasks,json:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "shell",
"args": [
"build",
// Ask dotnet build to generate full paths for file names.
"/property:GenerateFullPaths=true",
// Do not generate summary otherwise it leads to duplicate errors in Problems panel
"/consoleloggerparameters:NoSummary"
],
"group": "build",
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
}
]
}
launch.json:
{
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "C:/dev/my/godot/Godot_v4.2-stable_mono_win64/Godot_v4.2-stable_mono_win64.exe",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole",
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
}
]
}
when trying to debug im getting this in vscode terminal:
* Executing task: dotnet build /property:GenerateFullPaths=true /consoleloggerparameters:NoSummary
bash: dotnet: command not found
* The terminal process "C:\msys64\usr\bin\bash.exe '--login', '-i', '-c', 'dotnet build /property:GenerateFullPaths=true /consoleloggerparameters:NoSummary'" terminated with exit code: 127.
* Terminal will be reused by tasks, press any key to close it.
Somehow it run the dotnet app in the mysys64 bash shell which i guess is the problem , but how to fix it ?
Thanks