VisualShader nodes gone upon reloading project.

Godot Version

4.5

Question

A while ago I made a shader using the visualshader graph editor. Upon opening up the shader to edit a few months later, the shader graph is blank except for the output node. The shader is still working as normal and I can adjust parameters in the material it is linked it, but I can’t figure out how to edit the shader as the nodes are completely gone. The project has undergone two version upgrades, from 4.2, then to 4.3, then to 4.4.1, then to 4.5.

If you swap between the shader types (vertex, fragment, light), are all of those empty?

Thank you, that worked! Can’t believe I missed it, switching it to fragment fixed it. :person_facepalming:

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