Microphone / voice chat from Windows 11 machine (may not be specific to Windows 11) greatly stutters and lags.
Video of the Issue
What I’ve tried
Tested on Windows 10 machine with no issues. Tested on Windows 10 machine connecting to Windows 11 machine with audio from W11 → W10 stuttering but audio from W10 → W11 clear and working.
Tested in Godot 4.3 as there were some audio crackling fixes but this did not help.
Sorry to hear that. I hate it when you get stumped on something like this and there are no solutions to be found.
I guess you could say I resolved it in a manner of speaking. I switched to Linux. Specifically Zorin. After that my issues with my microphone went away.
This is not a real solution and I’d love to know exactly what was wrong. But there is no denying that Windows 11 had something to do with it. I did not have this issue on Windows 10, Ubuntu, or Zorin. Perhaps driver ↔ godot issue.
I am having this exact same issue, windows 10, if anyone has a solution pls lmk or something. At first I thought the sound was being echoed and lagging up everything, but ye it’s probably a driver issue.
Edit: BTW making an AudioStreamPlayer and setting it’s audio to AudioStreamMicrophone and putting Autoplay=true, it plays back my mic audio just fine, issues happen only with converting audio to data and then back to audio using AudioStreamGenerator (so it could possibly be something other than drivers?)