Vulkan render glitching out meshes

Godot 4.4.1

Vulkan rendering not working properly anymore. Meshes seem to either not render or are glitched out black triangles. Switching to dx12 or compatibility fixes it but that’s not using vulkan which I would prefer to use. I’m running a rx 6550m laptop and have had no problems before today. If anyone has any idea what is causing this or how to fix it please let me now. Also I have tried reinstalling drivers so that doesn’t seem to be the issue

This seems to be a duplicate of Godot Editor incapable of Rendering 3D Graphics (Windows 11 AMD).

In short, AMD messed up their latest driver update for Vulkan.

The solution is to either roll back to the previous AMD graphics driver (How to fix meshes not appearing with AMD hardware) or switch to D3D12

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Ok thank you, I’ll try dx12, also seems to use less video memory so that’s a bonus. Just doesn’t use all the gpu like I’d like it to

revert to march or april drivers

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