Godot Version
4.7
Question
I would like to find a good way to prevent a lightoccluder2d that belongs to a sprite2d from casting a shadow on said sprite2d, since obviously something shouldn’t cast a shadow on itself. I’ve seen a solution regarding this, but it involves making duplicates of every light to put on different masks, but I don’t want to make duplicates of light for every single light in my game.
