Godot Version
4.3
Question
Hey, I’m pretty new to Godot. I wanted to make an aiming system similar to Enter the Gungeon.
The problem is: When I try to aim the melee weapon hitbox (CollisionShape2D) towards the mouse, it does not pivot from the player’s position, rather from the hitbox’s original position, it’s supposed to move kind of like how clock hands rotate around the center of a clock.
I’ve looked everywhere for a way to change the pivot point of the CollisionBox, but I’ve had no success, does anyone know how?
Thanks