Godot Version
4.4
Question
I have been looking around and couldn’t find much on the subject. When exporting for web with the flags:
- Thread Support
- Ensure Cross Origin Isolation Headers
The application runs only when hosted on my own server/website. Is there a known feature conflict between the threaded Godot exports and itch?
Kind Regards,
Makelek
Hi, have you tried checking the SharedArrayBuffer
support box in the edit project page in your itch project?
See: Experimental SharedArrayBuffer Support - Developer Updates - itch.io
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Thank you so much!
In fact, I had missed that.
Works like a charm now!
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system
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