Godot Version
Godot 4.2
Question
I am currently working with Godot 4.2 and WebSockets for a project, and I’m facing a challenge in obtaining the real IP address of connected clients. I would greatly appreciate any guidance or suggestions on how to achieve this.
In particular, I am interested in understanding how to retrieve the actual IP address of a client when they establish a connection through WebSockets in Godot. If anyone has experience or insights on this matter, please share your knowledge.
Thank you in advance for your assistance!