I’m not seeing a camera problem. I’m seeing your player accelerate when jumping on top of the AnimateableBody2D nodes. I took a look at your demo again, and I noticed the platforms had synch_to_physics turned off and they were extra slide-y. Turning it back on solved the problem. What was the reason for turning them off?
When I set Sync To Physics to true, I cannot stand on top of my platforms :
I also updated the Github repo: Parallax project
So I was playing with your demo and I noticed the same thing. But only for the first one, and half of the next one. I also noticed this:
Then I edited the Parallax2D node and changed the scroll scale from this:
Back to the default:
Problem solved.
So then I put it back. Clearly the Parallax2D node is moving the collision shapes.
So I multiplied the shape’s width by 3 and moved it to cover only the left half of the object.
And that worked too.
Ultimately, it looks like you’re gonna have a lot of kinks to work out to use a Parallax2D to host a TileMapLayer and other objects.
OK I see. It looks like a bug. I’m going to open a PR on Github to help resolve that issue.
@dragonforge-dev Thank you very much for the help you’ve offered to me.
And I won’t forget to credit you in my upcoming game.
Link to the PR :







