Godot Version
Godot 4.6.2 stable mono
Question
How do I fix the following weird bugs I’ve found with my AnimatableBody platforms as child of Parallax2D node ?
Hi ! I’m currently working on the implementation of a fake 3D-depth effect in my 2d game, where I can send to player in backgounds layers, that are childs of Parallax2D node.
My plan was to integrate moving platforms (AnimatableBody2D) into those layers, like Donkey Kong Country Returns. The problem is when my player tries to stand on one of those platforms, whether they are moving or not, my player is suddenly pushed sideways until it falls down, a bit like if the parallax was “pushing” the player if the latter moves.
As for the animated platforms (I have used Tweens), when I move, so the camera too, the platforms become really jittery.
Here are some images and videos that shows the issue :
- Node Structure
- The issue in video :
As you can see in the clip, when I jump onto the background tilemap, nothing happens as it a StaticBody2D
Do you have any clues on why does that happen ?







