I’m making a level for my game… I think I added too many lighting and it caused this thing
in the image, these white things are light’s, but there isn’t light emitting, I later did something, now it emits light but only when the player sits close to it for some seconds…
is there any way i can fix this without deleting lights?
Which rendering method are you using? Depending on the rendering method, you’ll encounter a different limit of lights that can be rendered per mesh resource at once:
Splitting your objects into smaller meshes or making identical meshes unique can help avoid hitting this limit (as fewer lights will touch a given mesh).