Weird Lighting (Lights not emitting properly)

Godot Version

v4.2.1 stable

Question

I’m making a level for my game… I think I added too many lighting and it caused this thing

image

in the image, these white things are light’s, but there isn’t light emitting, I later did something, now it emits light but only when the player sits close to it for some seconds…

is there any way i can fix this without deleting lights?

Which rendering method are you using? Depending on the rendering method, you’ll encounter a different limit of lights that can be rendered per mesh resource at once:

Splitting your objects into smaller meshes or making identical meshes unique can help avoid hitting this limit (as fewer lights will touch a given mesh).

Im using forward+ , about the meshes i only use cg boxes as walls, there are no models