Weird lines on the edge of my tilemap

Godot Version

Question

I’ve been trying to create a small game as I’m a beginner to godot and code in general.
I’ve been getting these weird chain like lines that appear on the edges of my tiles.

image

I’ve already turned on the pixel snapping settings but these lines still end up appearing and they get a lot worse when the player moves around.

Does anyone know the solution to fixing this problem?

I guess you are using an Nvidia GPU. There is a known problem with the current Nvidia drivers: https://github.com/godotengine/godot/issues/102219

Thanks

the problem still persists when i set the gpu to the intergrated intel one