Godot Version
v4.4.stable.mono.official [4c311cbee]
Question
I’m new to Godot and I have a weird bug with pixel art textures. I have some 32x32 PNGs, and when I throw them on a Sprite2D and set the filter to nearest, Godot starts drawing weird thin lines around the edges that flicker when moving the object or zooming, as you can see in the screen recording.
I have downloaded Godot today and didn’t change any settings or whatever. I have an NVIDIA 4060 GPU and I’m on Windows 11.
Any idea how to fix that flickering??
Thanks
Links
This is a known issue with a specific NVIDIA driver. It has been fixed, so please update your drivers to the latest version.
opened 11:35PM - 30 Jan 25 UTC
bug
platform:windows
topic:rendering
confirmed
topic:thirdparty
*Bugsquad edit:* This issue has been confirmed many times already, and it's a pr… oblem with the latest Nvidia 572.16+ drivers. A lot of Vulkan applications seem to be affected, and Nvidia is aware of the problem.
**Fixed in Nvidia driver 572.60, please upgrade your drivers.**
**https://www.nvidia.com/en-us/drivers/details/241091/**
There's nothing we can do on the Godot side to mitigate this, so affected users can either:
- Roll back the driver to a previous version
- Wait for Nvidia to update their drivers with a fix
- Configure Godot to use Direct3D 12 instead of Vulkan (set `rendering/rendering_device/driver.windows` to `d3d12`)
- Refer to the official Nvidia feedback thread for updates: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/556258/geforce-grd-57216-feedback-thread-released-13025/
**Please do not add comments to this issue only to confirm that you're also affected, the issue is already known.** Instead, you can upvote this post to indicate that you're also affected.
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### Tested versions
- Tested on Godot 4.3, 4.4beta1 and 4.4beta2
### System information
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
### Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
https://github.com/user-attachments/assets/b176167c-cab5-4490-8b56-d7964d27d42b





### Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
### Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem
1 Like
Installing the latest driver fixed it, thanks!