Weird rendering bug when using nearest filter (Windows 11 NVIDIA GPU)

Godot Version

v4.4.stable.mono.official [4c311cbee]

Question

I’m new to Godot and I have a weird bug with pixel art textures. I have some 32x32 PNGs, and when I throw them on a Sprite2D and set the filter to nearest, Godot starts drawing weird thin lines around the edges that flicker when moving the object or zooming, as you can see in the screen recording.

I have downloaded Godot today and didn’t change any settings or whatever. I have an NVIDIA 4060 GPU and I’m on Windows 11.

Any idea how to fix that flickering??

Thanks

Links

This is a known issue with a specific NVIDIA driver. It has been fixed, so please update your drivers to the latest version.

1 Like

Installing the latest driver fixed it, thanks!