I need to make a triangle that’s a RigidBody2D. I’ve tried making the collider with both options (CollisionShape2D and CollisionPolygon2D) but both act really really weird. It appears to be a problem with the center of mass, but no matter what I do (even calculating the center of the triangle) the item still acts really wierdly.
Here is a link to a video featuring the problem (it’s pretty clear in 1:10). What can I do so it doesn’t… do that?