Weird shadow behavior

Godot Version

4.7.1 stable

Question

My shadows are being casted in a parabolic way, as seen in the screenshot. In this example it’s coming from an AreaLight3D. The shadow should be straight. I’ve tinkered with all the light settings to no avail. Any suggestions in which direction I should look to solve this?

I think the shadow will only be straight if the light has no size and you are using an area light.

Well, this is an AreaLight, and in fact this emits light over a two-dimensional area, in the shape of a rectangle. Size is a requirement for that. I will try a regular OmniLight and see what happens, but I still would like to know if this can be resolved or if it’s normal behavior for an AreaLight. I don’t think it is, though. I must be doing something wrong here.