Has anyone else gotten this weird visual glitch with pixel art?
Sprites are creating weird little lines offset from where the color should be. The lines do not stay where they are and snap around depending on where i move the camera.
The only setting I have changed is setting the texture filtering to nearest.
Yes, driver version 572.60 released Feb 27, 2025 > Express Installation fixed this for me. Thanks!
PS: Godot v4.4 just closed on me during the driver installation even though I had unsaved changes. And it didn’t automatically save those changes which is expected. Oops.