Godot Version
4.3
Question
Was following an outdated server tutorial and in the gateway server part there are these following lines:
var gateway_api = MultiplayerAPI.new()
network.create_server(port, max_players)
set_custom_multiplayer(gateway_api)
custom_multiplayer.set_root_node(self)
custom_multiplayer.set_network_peer(network)
How this translates to godot 4? I searched everywhere but couldn’t find. I only know that MultiplayerAPI.new() is now simply MultiplayerAPI