...what is the Auto -Tiler doing?

Godot Ver: 4.3

Okay, I just finished drawing a 47-tile tileset, and finished configuring the “terrain” feature so they’ll autotile. Now, please tell me, what in the world does Godot think this peice of terrain is connected to?

maybe you placed them the wrong way, if you want no errors, go to the tilemap tab then go to the terrains section select your terrain set and then select the BetaTile terrain, then you will be able to use terrains without any weird issues.

I also recommend you use blob tilesets(blob is a tileset structure wich is reeally readable)

Here is an example of a blob structured tileset
stone

Hey, thanks!

…turns out I was missing out one little bit of blue in the bottom left (you can see it there) and it was breaking the ENTIRE set. Now it works properly!

Also, drew those myself. Mario Wonder tiles. Pretty proud.

1 Like

wait, as I see, the tiles look blurry, so please go to project settings->rendering->textures and set the “Default texture filter” to Nearest :slight_smile:

Those tiles will look gorgeous after doing that

1 Like