Godot Version
4.5.1
Question
I have been messing around with multiplayer the past few days and got confused with the synchronization part of things.
My game is using a really simple ““host-client”” setup (double quotes cause the player node has full authority, the rest is up to the host to decide gameplay stuff)
Then I got a problem with replicating which player was trying to become the current driver of a car, the variable holding the player value wasnt replicating, after trying a little more I discovered reading the docs that Objects/Resources cant be replicated, neither their ids, just native Variant types or something like that
the image above shows that I could only replicate successfully the peer_id that is trying to become the driver, from that I think that I would probably handle the driver stuff locally (on each client)
but that brings the question, how am I supposed to deal with references in multiplayer games that usually have a lot of interactables like button or boxes that can be grabbed?
