Godot Version
4.5
Question
Hello all
I’m trying to understand what the difference is between:
and ENetMultiplayerPeer and Steam Lobby
I’m looking at the ENetMultiplayerPeer documentation in Godot Engine (stable).
When using a Steam lobby, I can basically use GodotSteam and then initiate the connection with ENetMultiplayerPeer.
So what benefits does Steam Multiplayer give me? (I know it’s now part of GodotSteam.)
Thanks!